Client Events
⚠️
These events are triggered by ox_core when an action occurs. You should not trigger them from other scripts.
ox:playerLoaded
When a character is loaded
AddEventHandler('ox:playerLoaded', function(playerId, isNew)
print(playerId, isNew)
end)- playerId:
number - isNew?:
boolean
ox:statusTick
On each status tick, returning changed statuses
AddEventHandler('ox:statusTick', function(statuses)
print(json.encode(statuses))
end)- statuses:
table<string, number>
ox:playerDeath
When the character has died
AddEventHandler('ox:playerDeath', function() end)ox:playerRevived
When the character is revived
AddEventHandler('ox:playerRevived', function() end)Net Events
ox:setGroup
When the character is added or removed from a group
RegisterNetEvent('ox:setGroup', function(groupName, grade)
print(groupName, grade)
end)- groupName:
string - grade?:
number
ox:licenseAdded
When the character got a new license
RegisterNetEvent('ox:licenseAdded', function(licenseName)
print(licenseName)
end)- licenseName:
string
ox:licenseRemoved
When a character's license is removed.
RegisterNetEvent('ox:licenseRemoved', function(licenseName)
print(licenseName)
end)- licenseName:
string
ox:startCharacterSelect
When the player has spawned.
RegisterNetEvent('ox:startCharacterSelect', function(userId, characters)
print(userId, characters)
end)- userId:
number - characters:
Character[]
Character
table- charId:
number - stateId:
number - firstname:
string - lastname:
string - gender:
string - x?:
number - y?:
number - z?:
number - lastPlayed?:
string- Date format
%d/%m/%Y (dd/mm/yyyy)
- Date format
- charId:
ox:setActiveCharacter
When the player has chosen their character.
RegisterNetEvent('ox:setActiveCharacter', function(character, groups)
print(character, groups)
end)- character:
Character - groups:
table<string, number>
Character
table- charId:
number - stateId:
number - firstname:
string - lastname:
string - gender:
string - x?:
number - y?:
number - z?:
number - lastPlayed?:
string- Date format
%d/%m/%Y (dd/mm/yyyy)
- Date format
- health?:
number - armour?:
number - isNew?:
boolean
- charId: